﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Tomahawk.Runtime;

namespace Initialization.GameStates
{
    class BasicGameState : GameState
    {
        protected override void OnLoad()
        {
            Engine.Instance.ResourceManager.LoadPendantResources(this.ContentManager);
        }

        protected override void OnUnload()
        {
        }

        protected override void OnInitialize()
        {
        }

        protected override void OnDestroy()
        {
        }
    }
}
